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September 14, 2020 at 11:17 am in reply to: How early has everyone beat the level 49 Grand Dynast? #1014NObozModerator
That’s pretty much it right now, yeah. Got bunch of really exciting features coming Soon™
We’re running Weekly Build Challenges over on our Discord if you’re into that sort of thing. Set power score limit per week and folks compete for the best win streak
NObozModeratorEvery material / weapon / interior has it’s own associated power score value that means “how strong this is”, you can see it in the top right corner of the inventory icon. If it’s tier 1 ballista that has power score of 11, so removing it won’t give you much space to place something else considering even a simple stone wall is 15 points. Try deconstructing your castle and bit more and then consider what you want to put in there with the points and limits in mind.
NObozModeratorAre you certain you have enough Power Score (the gauge bar on top of castle build screen) to place those items? If not try removing something from your castle first before placing those more powerful items
NObozModeratorFor my last odservation for this post. Let use an analogy. If a 300 pound pro boxer and a 100 pound midget get in a fight. During the fight their fist meet in the air. What do you think would happen? Because right now that it your balista and trebushe quirk. Is a level 1 and a level 3 hit in the air they stop and drop. When in reality the level 3 should slam back the level 1.
You mean ballista t3 bolt hitting trebuchet t1? Whole heartedly agree there. It’s to do with the weights and how the physics works, will look into adjusting the values when we can get the intercept option back in the game.
The experiance point system has a major turn off to any rpg gamer. I have screen shots of being pair against a level 26. I won and yet got the same 40 points as the level 17 guy a bit before that. GIANT turn away to any long term gamer.
Are you talking about EXP or treasure points here? EXP is calculated from power score right now so maybe they were running a castle way below their limit.
The blatent made to look cool castle at level 17 that I bet are from when the game needed more playes need to go away. I just realized I have not seen it in a few days so maybe you already removed it.
Yes we’re actively trying to get rid of the fall-back bot castles being ever shown. Nice to hear our efforts are working ☺️
Like I said I love the game and play 2 to 3 times a day. Just pointing out a few things that hard core gamers would dislike.
Certainly appreciate it a lot. Thank you for taking the time to write the feedbacks. 🙏
NObozModeratorNo prerequisites besides the gold (and field, which I assume you have since you see the forge)
NObozModeratorAlso remember to include your PlayerID
NObozModerator@skatcat420 contact directly games.support@phz.fi with any account related issues please and we’ll see what we can do
NObozModeratorCan you please elaborate? I’m not sure if I understand what is going on here
NObozModeratorWhat are your troop orders at? Current AI cant send troops at the same time as firing weapons, so if you set your troops to go out in the start of battle that may be the case
NObozModeratorMain way to grab Garrisons are from the Treasure chest. You can also occasionally find them for purchase with gold in the store
NObozModeratorThat’s the way it was designed for over year ago, we just didn’t have enough content back then to do it like that. Technically there’s no pay to win with this game ever since power score is there to make sure you always get matched fairly. We also plan to add more ways to get moonstones by just playing.
NObozModeratorHello usmc650736 and welcome to the forums! Most of what you noted are fixed/remedied in the next version. Blocking ricochet’s and that troop stuff are included in our AI overhaul that we are working on, unfortunately can’t give an ETA on that yet.
NObozModeratorWhat seems to be the issue with the Forge? Any error messages?
NObozModeratorThey’re there, they appear when you choose a track
NObozModerator@hyjuki sure did, thank you! One of the reasons that inspired me to make this topic 🙂 How do you feel about a storm wizard? (Btw there is wind already in the game, that mechanics not very much utilized though). About #12 its cool and something I also considered but leaning against it since it makes it easy to “optimize the fun” out of the game for yourself, you feel? Like I like having a powerful castle, but if its optimal for me to make it forcefull less powerful im limiting my joy of causing destruction and winning games artificially
@Sangrial we actually had plans for something like that like a “spy” interior back when the game was still manual control haha. In the autobattle context I dont think it will be that funThere’s definitely more buildings I wanna add but you have to consider they all need art assets etc
Upgrading weapon stats from a kingdom building is definitely something I’m very keen of. Like a “weapons workshop” that exactly as you said lets you upgrade various things maybe even give like a multi shot. Ofc every upgrade will increase power cost as well since its then a better weapon -
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