Forum Replies Created
December 16, 2020 at 12:46 pm in reply to: Bot castles unfair #1186
Do you have a screenshot what you are referring? Please note that some player who didn’t set their name will appear as “Unknown ruler”
I can confirm that higher class of treasure have better chance for it.. besides that I can just wish you good luck 😅
- This reply was modified 2 years, 5 months ago by NOboz.
Did you upgrade Hamlet past the 5 stars?December 8, 2020 at 12:01 pm in reply to: Need balance #1093
We are adding weapon enchant interior that delete current duration from shields 👍 Hopefully this will help a lot. Thanks for good feedbacks @EmrakulNovember 6, 2020 at 12:18 pm in reply to: Suggestions/Questions #1068
Hi @Raze Sorry for taking so long to respond, it’s been a busy week for me haha
First of all thank you for the feed back! Much appreciated
We’re working on this
Do you mean the total size of the grid or the “power score”?
Good point, was also suggested earlier. Definitely we will add this
This is where the wording “damage” is a bit misleading actually: there is a physics calculation into the damage, and this value called “damage” on the stats is actually a multiplier, and the end result will be affected by speed. We’re looking to display more stats on weapons and make clearer the way stats are presented on the building menu in the near future
There’s no plans for this right now but maybe in the distant future we could explore different placing rules for some more special items
Like elementals? For example fire shots?
Hard to do technically because of reasons, unfortunately. Inspectable history may be doable, but replay is unlikely (except video recording)
It’s in our long term plans but not an immediate priority
Does the halloween event fit the bill on this?
Real Time Battle
Oh like the AFK arena menu battle?
We just added 2 new for halloween..
This sounds cool! Can you elaborate a bit more what you mean by it ?
Good pointOctober 30, 2020 at 9:34 am in reply to: Black holes #1057
The room that causes them is called “Omega mage”, very rare drop from normal treasure
iOS or Android?October 29, 2020 at 9:32 am in reply to: Friendly fire #1052
What weapon is particular is in question @subiedoobie ?October 29, 2020 at 9:31 am in reply to: Lost workers #1051
We’re aware of this issue and fix is coming with this week’s feature update, probably will be there today on Android + a bit later iOSOctober 23, 2020 at 11:16 am in reply to: Bug Report (placing more towers than you have) #1044
Like you said it doesn’t enable to dupe so it’s not huge issue. Plus eventually you will want to make changes to the castle anyways atleast this way you have a fall back if you regert your merge (just use the other slot until you gained back to do changes)October 23, 2020 at 11:14 am in reply to: People with more power than they should have. #1043
You also get power from upgrading the island’s housing, +50 per star on Hamlet, +100 per star on Village and +200 per star on TownOctober 5, 2020 at 8:47 am in reply to: Various Issues #1038
That’s weird can you send an email to email@example.com with your PlayerID please so we can have a look at it? Easiest way to grab PlayerID is when you go to in-game -> social button -> feedback -> copy & paste it from the formOctober 5, 2020 at 8:44 am in reply to: Hope you will do this #1037
We did the power score increase this version not changed the star effect except for power score yetSeptember 28, 2020 at 1:48 pm in reply to: Various Issues #1023
Thank you for the criticism
Regarding the RNG of battles I must say we are treading a fine line between too much and too little randomness. Especially now that our new AI is operational and it’s possible for us to make very precise calculations. IF there’s not enough randomness the projectiles will always collide in the middle in the same way and it’s very lame. If there’s too much the game doesn’t feel skillful anymore. Sad to hear we have failed you on that front but I want to acknowledge that issue because I think the game certainly deserves a proud skill element.
I have to hard disagree about P2W since we baked in the Power Score at a very early stage especially to combat that kind of issues. So it’s more of a matter of balancing the numbers. Basic philosophy is the power score should always reflect how good/useful that item is looking at it objectively, so you could always build the best possible castle of the tools in your disposal.
You can actually forfeit a match: just click through to settings from the little cog icon top left of the battle screen then “Return to Kingdom”September 15, 2020 at 10:58 am in reply to: Shield issues #1016
Yup we’re reworking the AI and it’s coming along nicely. With new AI shields will activate if something is about to hit the area they cover, they will recognize ricochets etc.
Level is a bit misleading atm since the match making is based entirely on power score (castle power, whatever you wanna call it. The blue bar/amount on top of castle building screen), and each subsequent win in a win streak brings up tougher opponents (higher power score).