hyjuki

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Behind the scenes stories (jokes) #833
    hyjuki
    Participant

    Story 1 :

    Soldier1: This is bad! An enemy’s attacking! Use the shields!
    Shield1: It is in your way shield2 !
    Shield2: I m not prepared. You do it
    Shield1: I m far from it, go for it shield3
    Shield3: I m not responsible for that area
    Soldier2: Oh no! Hurry up!
    Shield4: Stop screaming! I’ll do it
    *booom*
    Ghost1: Too late, dude
    Ghost2: It is all your fault
    Ghost1: Its your fault !!

    • This reply was modified 4 years, 5 months ago by hyjuki.
    in reply to: 35 wins in a row and still going #831
    hyjuki
    Participant

    Maybe it depends on the algorithm.. Maybe it’s because ballista has priority in the beginning of battles, so using many ballistas keeps taking first places on the roster due to their short cooldown.

    When a lot of soldiers appear, weapons and shields stop working. Is that a bug? Or intentional?

    If the devs are a small team that develops and manages a lot of games at the same time, then it is normal for it to have slow improvements. Some things are not as easy to add as they look

    in reply to: Questions and suggestions 😅👍 #812
    hyjuki
    Participant

    Hi. Our scientists never cease to develop new ways and advanced units to defeat the enemy:

    14. A mobile weapon! Imagine a catapult slowly moving across 2 squares in the same height to evade attacks. Muhahaha

    15. A double ruler to stall for time! Our enemies are attacking the main throne room, unaware that the real ruler was moved to the bottom end of the castle! Muhahaha

    16. Weather hazards! There is a low probability for a powerful wind to appear in either direction. It may blow out the enemies projectiles towards them, and increase our projectiles speed. The weather conditions might be affected by our mighty magicians/magic room. Also a hurricane may temporarily separate the two islands, killing the soldiers in the middle and affecting the flying projectiles.

    😅

    in reply to: Suggestions & Ideas #811
    hyjuki
    Participant

    ?

    in reply to: Magic shields #810
    hyjuki
    Participant

    New idea, build a school of magic and upgrade it to increase shield’s duration or range or cooldown.. or their operators IQ 🤣

    in reply to: 35 wins in a row and still going #807
    hyjuki
    Participant

    Wow. It looks like you like ballista more than canons ?.

    in reply to: Magic shields #780
    hyjuki
    Participant

    I see. Maybe just changing the order by giving priority to the ones near the right side and the top might make them a bit better

    in reply to: Questions and suggestions 😅👍 #779
    hyjuki
    Participant

    Understood.
    12. add some other rooms in the castle, like a kitchen that makes a limited amount of food per hour, and a treasury for coins…
    13. Only by upgrading the throne room we can unlock the next tier, or get another type like from stone age to iron age…

    in reply to: Workers/kingdom #769
    hyjuki
    Participant

    I dont know about the workers, but the tasks should be more beneficial after upgrades

    in reply to: Suggestions & Ideas #768
    hyjuki
    Participant

    7) The ability to unmerge items you have merged maybe?
    in my opinion it is better without it since it isn’t possible in reality lol
    11) Sprint option for your garrison?
    I think it means to order soldiers to run/accelerate in a short period of time? once they leave the castle or in the middle of the way depending on the selected options?
    it is good for evading weapons attacks but useless near enemy soldiers. I guess there is no need for it if they will add cavalry ?
    12) A troop type that can be launched via a catapult and can attack weapons?
    so they do the same thing as other weapons? or they are better because they can survive the impact above walls and move towards the weapons? In that case soldiers should be deployed near weapons to face them too?
    I dont like the idea because they shouldn’t sacrifice their own people (interception)… maybe using burning rocks and projectiles to increase damage is better instead, and adding some kind of magic attack ?

    in reply to: LEARNING MECHANICS #767
    hyjuki
    Participant

    For the firing rotation, you can figure out some things with a few tests. For the garrisons it starts from the higher line from left to right

    in reply to: Lost acc #766
    hyjuki
    Participant

    It was just a vacation

    in reply to: Magic shields #765
    hyjuki
    Participant

    Haha, As the king you should enjoy your time inside your protected room, and let the sorcerers do their work with shields…

    So making them smarter is better. For example, in the beginning of the battle, 4 shields are ready, so why does the one in the center start first instead of the one in the top right ? And why don’t they all start at the same time ?

    in reply to: Questions and suggestions 😅👍 #764
    hyjuki
    Participant

    Hi, thanks for your answer.

    3. I found that the medals are the experience points gained, and not related to the rankings lol
    6. Yes like a moat, holes, sharp stakes and obstacles …
    8.for themes yeah, but the main theme shows islands moving like ships… well it doesn’t matter lol

    Other ideas:
    9. The garrison has archers in addition to swordsmen ? Or a new type of garrison…
    10. We didn’t forget our main enemy the witch in the introduction lol, so maybe a compaign where we battle her various minions and free the innocent villagers 😜
    11. This is a crazy idea: in order to upgrade your castle you need various resources, like food and people to train soldiers, and wood iron gold for walls and weapons.. so you have to manage a city by gathering resources and building houses farms and camps… for example, instead of getting a ballista from the treasure chest, you will need to make it with wood iron and coins

Viewing 14 posts - 16 through 29 (of 29 total)