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My man, how about the new premium currency? The, Moonstone (right?)
Hoe can wr get it? Only by buying it in the store? Because if so… not amazing! 😄
It would be interesting if we could sometimes get it from won battles if certain conditions are met… (Like completely destroy an enemy castle (by destroying all the rooms, if the frame of the room stands or any other rubble, it is counted as destroyed)
Or sometimes when opening chests… we can find like 2-5
OR when you level up, you are awarded 10-15 (around there)
August 18, 2020 at 7:37 am in reply to: Upgrade to weapons, whats the point of food, a few ideas #919
- This reply was modified 3 years, 3 months ago by Sangrial. Reason: typos
Interacting with your castle in the middle of a battle has already been discussed. Tbe devs would advise against because that would deviate from an “auto-battler”
Your Castle’s maximum space increases as you level. Make smart decissions (and compromises) when designing your castle to maximise the offensive power as well as defensive.
About the feel of how you do in a battle, you will get that as you play, sometimes a battle may turn around with a single cannon shot hahaha
What you mean about no reward for free chest? you do get free chest points when you level up. just make sure you are not already at 300/300… because that would be a waste, you will not get the awarded free chest points.
At the moment, the usernames are based on a code which is unique for every player. That means, more players can have the exact same name but with differeny unique codes, which makes them different.
You want to make names unique? Hmmmm yea, I may support that. It is nice to feel unique hahaha
the ol’ nerf hammer hahaha, well so far looks like they do less damage which prolongues the battle… I still have to test stuff out more after this update, very nice update btw, lots of new stuff.
Still would like you to contact me on Discord at Sangrial#7121
will check now hang on
Update: Now works as intended. Good job there!
- This reply was modified 3 years, 3 months ago by Sangrial.
Hmmm good queation: I would say not allow battle if the value is exceeding the limit.
Keep the battle button touchable/clickable, but once it is preassed, pop a big ass red message in the middle if the screen with the reason that player cannot battle: Your Power Score exceeds the maximum allowed for your level. Please reduce your Power Score to the allowed maximum for your level. Thank you!
Like that, the player won’t have to start from scratch, but he can modify a bit to fall under the maximum.
If they want to start from scratch, they can do that easily by themselves.
I will go and restructure mine to fall under the maximum.
Did you guys fixed the shield when the enemy’s offense is entirely made from ballistas and it’s upgrades?
greate! make sure you check Support/bugs section too 😀
lol, I checked for updates the past few days like a madman hahahah
The game is coming along nicely so I am happy with it, that is why I supported you.
Btw, you should make a better use of the “Announcements” sub-forum… please post the changelogs of EVERY update and… make sure you explain as best you can what was changed… basically Transparency in the Changelog.
And… please try to respond to the Bugs posted in the “Support/bugs” sub-forum hehehe 😀
“I think you’re in for a treat on the crystal front 🙂 T2 will be as durable as iron(t1) with improved spell cooldown reductions compared to T1”
Mmmmm, I better stockpile on those Crystal Rooms lmao
Facebook.. bleah… I have a Facebook but I never link my game accounts to that… I am okay with creating an account specifically for PHZ Games for Siege Castles… (apart from the ones used here, I believe it is wise to have the forums and the game accounts separate for security measures)
I use Google Login for all of my games that support it.
Bottom Line, PHZ Account or Google Login for me.
@NOboz when you guys create it, don’t forget to add a button to it in the “Social” tab inside the game. That will attract players into the channel, and we an also spread the word about the game and the channel.
I highly support a Discord Server.
A LOT of games have taken this approach and in our opinions (the players) this allows for a better communication between us, the players and the developers. Allows for faster bug reporting, tips sharing, strategy castle combinations, advice and suggestions.
@NOboz, do not overlook this opportunity. Transparency and a good relationship players-developers is the key to success.
quite the annoying bug it is…
Absolutely, game development is a volatile thing. But even if it is within a week, or 2, I can wait, no worries.
Btw, did you also check my post in Support/bugs section? Cheers!
Awesome, thanks NOboz for the answer. Guess we have to wait for that. Any ETA for the next version deployment?