General changes:
Added tier 3 crystal
* 200 cost
* 1000 HP
* 25% local spell boost
* 2.5% global spell bonus
Rescaled task durations and yields
* Bread amounts and timers from Farm tasks should be now more sensible across the board
* Made some of the high end Town tasks longer and higher yield to utilize the extra workers gained from town tiers better
Added reddit link under social tab
Added translations for Arabic language
Added treasure points overflow on level up
Added materials buffs to descriptions
Modified battle result to be more concise
Fixed font in Orders tab so it should work now on Russian language as well 🙂
Balance changes:
Arcane Shield (tier 1)
* Cooldown increased from 25 to 26
Arcane Shield (tier 2)
* Cooldown increased from 22 to 23
Arcane Shield (tier 3)
* Cooldown increased from 20 to 21
Phantom Lantern
* Power score cost increased from 3 to 7
Cannon (tier 1)
* Cooldown decreased from 11 to 10
Cannon (tier 2)
* Cooldown decreased from 10 to 9
Cannon (tier 3)
* Cooldown decreased from 9 to 8
* HP increased from 600 to 1200
Catapult (tier 1)
* Cooldown increased from 5 to 5.5
Catapult (tier 2)
* Cooldown increased from 4 to 4.5
Catapult (tier 3)
* Cooldown increased from 3 to 3.5
* HP decreased from 1000 to 900
Trebuchet (tier 1)
* HP increased from 100 to 200
* Cooldown decreased from 8 to 7
Trebuchet (tier 2)
* HP increased from 200 to 400
* Cooldown decreased from 7 to 6
Trebuchet (tier 3)
* HP increased from 1000 to 1500
* Cooldown decreased from 6 to 5
Night Iron (iron tier 2)
* HP increased from 1600 to 1700
Crimson Alloy (iron tier 3)
* HP increased from 3000 to 3500
Ancient temple (stone tier 2)
* Local weapon cooldown reduction up from 5% to 10%
* Local weapon damage increase up from 3% to 10%
Spellbound basalt (stone tier 3)
* Local weapon cooldown reduction up from 10% to 20%
* Local weapon damage increase up from 6% to 20%
Pink Ivory (wood tier 3)
* Power Score cost increased from 19 to 22