patch notes v.1.1.47

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  • #1316
    phz
    Keymaster

    New feature: Rewind
    Lost a close match that could’ve gone either way? Had a crazy cool combination with your opponent? You can now opt-in to rewind time from end of battle to → start of battle! Any experience gained will be kept, but the rest of the outcomes are up in the air…

    General changes:
    Added details of damage received from physical/arcane/fire/electric to all materials’ descriptions

    Balance changes:

    Weapons:

    Ballista (Tier 1):
    * Power Score Cost reduced from 20 to 19

    Peregrine (Ballista Tier 3):
    * Power Score Cost increased from 101 to 113

    Mongoose (Ballista Tier 4):
    * Power Score Cost increased from 404 to 419
    * HP increased from 1500 to 1700
    * Damage multiplier reduced from 3 to 2.9
    * Cooldown time increased from 1.5 to 1.7

    Hippo (Cannon Tier 4):
    * Power Score Cost increased from 566 to 575
    * HP decreased from 2500 to 2300

    Branta (Catapult Tier 3):
    * Power Score Cost increased from 140 to 200
    * Cooldown increased from 3.5 to 4

    Warthog (Catapult Tier 4):
    * Power Score Cost increased from 320 to 400
    * Cooldown increased from 3 to 3.5

    Mantis (Trebuchet Tier 2):
    * Cooldown increased from 6 to 6.5

    Albatross (Trebuchet Tier 3):
    * Power Score Cost increased from 160 to 320
    * HP reduced from 1500 to 1300
    * Cooldown increased from 5 to 6

    Grizzly (Trebuchet Tier 4):
    * Power Score Cost reduced from 606 to 600
    * Cooldown increased from 4 to 5.5

    Materials:

    Crystal Room (Tier 1):
    * HP increased from 300 to 1000
    * Now takes 300% damage from physical projectiles
    * Weight increased from 700 to 2000

    Ruby Room (Crystal Tier 2):
    * HP increased from 600 to 3000
    * Now takes 300% damage from physical projectiles
    * Weight increased from 700 to 4000

    Pristine Crystal (Crystal Tier 3):
    * HP increased from 1000 to 6000
    * Now takes 300% damage from physical projectiles
    * Weight increased from 1400 to 6000

    Night Iron (Iron Tier 2):
    * Local weapon HP boost down from +50% to +25%
    * Added local troop HP boost of +20%
    * Added local troop movement speed debuff -20%
    * Added global troop HP bonus of +5%

    Crimson Alloy (Iron Tier 3):
    * Power Score Cost increased from 120 to 130
    * Local weapon HP boost down from +100% to +50%
    * Global weapon HP bonus up from +20% to +25%
    * Added local troop HP boost of +30%
    * Added local troop movement speed debuff -30%
    * Added global troop HP bonus of +10%

    Brass Clad (Iron Tier 4):
    * Power Score Cost increased from 322 to 333
    * Local weapon HP boost down from +200% to +100%
    * Global weapon HP bonus up from +40% to +50%
    * Added local troop HP boost of +50%
    * Added local troop movement speed debuff -40%
    * Added global troop HP bonus of +15%

    Spellbound Basalt (Stone Tier 3):
    * Power Score Cost increased from 47 to 77
    * HP increased from 1500 to 2100

    Rimestone (Stone Tier 4):
    * HP decreased from 4750 to 3900

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