Patch notes v.0.5.25

Home Forums Announcements Patch notes v.0.5.25

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #1053
    phz
    Keymaster

    Happy Halloween!
    ** Added new gauntlet game mode as Halloween event. Big thanks to alpha testers Creymoren, Tiger_237 and General kenobi for contributing some opponents castles 🙂
    ** Added 3 seasonal decorations that will be in store only during the Halloween event
    ** Added 2 exclusive avatars that will be in store only during the Halloween event
    ** Added 1 seasonal terrain (autumn)

    Core game changes:

    ** Projectiles no longer deal double damage to weapons

    ** Troops no longer get instakilled by any projectile, instead they use their HP

    ** Projectile passing through troop now has their speed reduced to half instead of to one third

    ** Added new material effects for stone t2,t3, wood t2,t3, iron t1,t2,t3

    ** Cannons projectiles size reduced by 20% and shot power variance reduced to 25%

    ** Fixed workers getting lost on multiple devices

    Balance changes:

    Garrison (tier 1)
    * Troop HP reduced from 100 to 70

    Garrison (tier 2)
    * Troop HP reduced from 150 to 110

    Garrison (tier 3)
    * Troop HP reduced from 200 to 160

    Wood (tier 2)
    * Power Score cost increased from 9 to 11
    * Added +4% Garrison all stats boost (buffing troops from garrisons placed directly within the material)
    * Added +1% Garrison all stats bonus (buffing troops from garrisons placed anywhere in the castle)

    Wood (tier 3)
    * Power Score cost increased from 18 to 19
    * Added +8% Garrison all stats boost (buffing troops from garrisons placed directly within the material)
    * Added +2% Garrison all stats bonus (buffing troops from garrisons placed anywhere in the castle)

    Stone (tier 1)
    * Power Score cost reduced from 15 to 9

    Stone (tier 2)
    * Power Score cost increased from 21 to 22
    * Added +5% Weapon attack speed boost (reducing cooldown of weapon placed directly on top of the material)
    * Added +1% Weapon attack speed bonus (reducing cooldown of weapons placed anywhere in the castle)
    * Added +3% Weapon damage boost (increasing damage modifier of weapon placed directly on top of the material)
    * Added +2% Weapon damage bonus (increasing damage modifier of weapons placed anywhere in the castle)

    Stone (tier 3)
    * Power Score cost increased from 45 to 47
    * Added +10% Weapon attack speed boost (reducing cooldown of weapon placed directly on top of the material)
    * Added +2% Weapon attack speed bonus (reducing cooldown of weapons placed anywhere in the castle)
    * Added +6% Weapon damage boost (increasing damage modifier of weapon placed directly on top of the material)
    * Added +4% Weapon damage bonus (increasing damage modifier of weapons placed anywhere in the castle)

    Iron (tier 1)
    * HP increased from 600 to 900
    * Added +10% weapon HP local boost

    Iron (tier 2)
    * HP increased from 1200 to 1600
    * Weight increased from 900 to 1500
    * Added +25% Weapon HP boost (increasing HP of weapon placed directly on top of the material)
    * Added +5% Weapon HP bonus (increasing HP of weapons placed anywhere in the castle)

    Iron (tier 3)
    * HP increased from 2400 to 3000
    * Added +50% Weapon HP boost (increasing HP of weapon placed directly on top of the material)
    * Added +10% Weapon HP bonus (increasing HP of weapons placed anywhere in the castle)

Viewing 1 post (of 1 total)
  • The forum ‘Announcements’ is closed to new topics and replies.