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October 29, 2020 at 1:33 pm #1053phzKeymaster
Happy Halloween!
** Added new gauntlet game mode as Halloween event. Big thanks to alpha testers Creymoren, Tiger_237 and General kenobi for contributing some opponents castles 🙂
** Added 3 seasonal decorations that will be in store only during the Halloween event
** Added 2 exclusive avatars that will be in store only during the Halloween event
** Added 1 seasonal terrain (autumn)Core game changes:
** Projectiles no longer deal double damage to weapons
** Troops no longer get instakilled by any projectile, instead they use their HP
** Projectile passing through troop now has their speed reduced to half instead of to one third
** Added new material effects for stone t2,t3, wood t2,t3, iron t1,t2,t3
** Cannons projectiles size reduced by 20% and shot power variance reduced to 25%
** Fixed workers getting lost on multiple devices
Balance changes:
Garrison (tier 1)
* Troop HP reduced from 100 to 70Garrison (tier 2)
* Troop HP reduced from 150 to 110Garrison (tier 3)
* Troop HP reduced from 200 to 160Wood (tier 2)
* Power Score cost increased from 9 to 11
* Added +4% Garrison all stats boost (buffing troops from garrisons placed directly within the material)
* Added +1% Garrison all stats bonus (buffing troops from garrisons placed anywhere in the castle)Wood (tier 3)
* Power Score cost increased from 18 to 19
* Added +8% Garrison all stats boost (buffing troops from garrisons placed directly within the material)
* Added +2% Garrison all stats bonus (buffing troops from garrisons placed anywhere in the castle)Stone (tier 1)
* Power Score cost reduced from 15 to 9Stone (tier 2)
* Power Score cost increased from 21 to 22
* Added +5% Weapon attack speed boost (reducing cooldown of weapon placed directly on top of the material)
* Added +1% Weapon attack speed bonus (reducing cooldown of weapons placed anywhere in the castle)
* Added +3% Weapon damage boost (increasing damage modifier of weapon placed directly on top of the material)
* Added +2% Weapon damage bonus (increasing damage modifier of weapons placed anywhere in the castle)Stone (tier 3)
* Power Score cost increased from 45 to 47
* Added +10% Weapon attack speed boost (reducing cooldown of weapon placed directly on top of the material)
* Added +2% Weapon attack speed bonus (reducing cooldown of weapons placed anywhere in the castle)
* Added +6% Weapon damage boost (increasing damage modifier of weapon placed directly on top of the material)
* Added +4% Weapon damage bonus (increasing damage modifier of weapons placed anywhere in the castle)Iron (tier 1)
* HP increased from 600 to 900
* Added +10% weapon HP local boostIron (tier 2)
* HP increased from 1200 to 1600
* Weight increased from 900 to 1500
* Added +25% Weapon HP boost (increasing HP of weapon placed directly on top of the material)
* Added +5% Weapon HP bonus (increasing HP of weapons placed anywhere in the castle)Iron (tier 3)
* HP increased from 2400 to 3000
* Added +50% Weapon HP boost (increasing HP of weapon placed directly on top of the material)
* Added +10% Weapon HP bonus (increasing HP of weapons placed anywhere in the castle) -
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